one of my biggest pieces of advice to ttrpg GMs is “tell, don’t show”. I don’t need beautiful prose, and I don’t need to feel like I can see a movie of the events in my mind; I need useful, specific, and actionable information. You’re not just my eyes and ears, you’re also my attention and gut feelings and vibes! “Mary looks -pissed-” “Something about his face screams ‘punch me’” “She starts rambling about something something destiny whatever, but you struggle to pay attention to any of it”