@searls I loved BOTW and was so excited for TOTK but I stopped playing after a dozen hours or so. After the novelty wore off there just didn’t seem much point in continuing. Like you said, the story was uninteresting, and also the building started to feel overused. It feels like multiple games stapled together.

Needing to constantly build new devices under pressure while also fighting overly-difficult monsters with weapons that regularly break and burning through meals that have to be cooked with ingredients that need to be gathered while also keeping track of the convoluted story that spawns the map across 3 dimensions, and it’s just too much imo.

If your creations lasted forever or your weapons lasted forever, I think I’d have a different opinion. Breaking weapons didn’t bother me in BOTW but with the additions in TOTK it just feels like too much. It’s anxiety in video game form.

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Justin Searls

@thefreehunter yes, extremely this.

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Jerod Santo

@thefreehunter @searls I’ve never been in it for the storylines, it’s always been about exploring and finding stuff. TotK really hits hard in that arena.

IMO the game designer’s choice of expanding both up and down while keeping a familiar main map was pure brilliance and the way each dimension relates to the others makes for satisfying discoveries.

Did you get to Autobuild and the Master Sword? Those two things combine to alleviate some of the breakage issues…

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