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The metaverse(s) arrived 25 years after its time. Paying a high hardware entry fee to rake cat turds out of some billionaire's sandbox just doesn't have the appeal that futurists imagined it would in the 90s. It's not that VR doesn't have potential, but rather that over-immersion is unnecessary and mission defeating in that it distracts from the compulsive behaviors that drove the social media business model last decade.