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@ferdoropeza I've been seeing people using Hydra here for too long (especially @kandid), I'll have to get on that. I put it in the list after GLSL.

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kandid

@nclslbrn @ferdoropeza I already had several years of experience with #openFrameworks. When the pandemic started i took a close look at how Hydra from @ojack is made. Especially the frame buffer management. I combined this with my earlier experiments. This resulted in "analog Not analog". aNa combines #Clojure with the C++ openFrameworks world. Lisp is used as domain specific language. Translated into OpenGL shading language. Or executed by a byte code interpreter.

metagrowing.org/

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