@thefreehunter @searls I’ve never been in it for the storylines, it’s always been about exploring and finding stuff. TotK really hits hard in that arena.

IMO the game designer’s choice of expanding both up and down while keeping a familiar main map was pure brilliance and the way each dimension relates to the others makes for satisfying discoveries.

Did you get to Autobuild and the Master Sword? Those two things combine to alleviate some of the breakage issues…

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Kevin McPhillips

@jerod @thefreehunter @searls I was extremely skeptical about the crafting. I hate crafting. But all of that necessary fucking around with awkward construction is in the first 2 hours and then was just relegated to side quests and a few shrines.

It is a best in class for exploration and discovery. I’m not playing for the story. I’m playing for the 100+ hours of wonderment of finding cool shit.

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