@Craigp the feeling of coordinating a heist where every player has their own thing they are contributing to in realtime* even if the characters aren't in the same room

*(I mean like, things happen at the same time for the players even if some of it is flashback/setup.... like you could have a diplomat character negotiating things in the past to set up stuff that affects the heist in the present but it's really all happening in the current game session)

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Craig P

@darius Oh, that's a super neat idea. I know some popular systems these days use a setup kind of like that, but I like the idea of really going to town on it.

Really lean into the "meta" aspect of it to the point where it becomes part of the ordinary flow.

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