Zelda Tears of the Kingdom feels like a sixty hour game with a fifteen minute story. It's clear they wanted to build on Breath of the Wild's systems, but didn't have much of a plot to build on. Honestly feels like it'd be a better game if they'd gone all-in on physics sandbox and dispensed with the half-assed narrative.

6
Share
Share on Mastodon
Share on Twitter
Share on Facebook
Share on Linkedin
Dusty Burwell

@searls Like BoTW, it's awkward that so many of the interesting story elements happen in the past and you don't actually get to interact with them.

0
1y
Michael Haren

@searls but what if each major quest has an identical cut scene?

1
1y
Mark Hunt

@searls I loved BOTW and was so excited for TOTK but I stopped playing after a dozen hours or so. After the novelty wore off there just didn’t seem much point in continuing. Like you said, the story was uninteresting, and also the building started to feel overused. It feels like multiple games stapled together.

Needing to constantly build new devices under pressure while also fighting overly-difficult monsters with weapons that regularly break and burning through meals that have to be cooked with ingredients that need to be gathered while also keeping track of the convoluted story that spawns the map across 3 dimensions, and it’s just too much imo.

If your creations lasted forever or your weapons lasted forever, I think I’d have a different opinion. Breaking weapons didn’t bother me in BOTW but with the additions in TOTK it just feels like too much. It’s anxiety in video game form.

2
1y
Johan Halse

@searls next game in series is “Bokoblin Simulator” where you prance around and cause merry mayhem

0
1y
Gonçalo

@searls did you enjoy breath of the wild?

1
1y
Dane Harrigan

@searls but did you encounter a bug? That’s what we’re all waiting for.

1
1y
Replies