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kandid

@nclslbrn @ferdoropeza I already had several years of experience with . When the pandemic started i took a close look at how Hydra from @ojack is made. Especially the frame buffer management. I combined this with my earlier experiments. This resulted in "analog Not analog". aNa combines with the C++ openFrameworks world. Lisp is used as domain specific language. Translated into OpenGL shading language. Or executed by a byte code interpreter.

metagrowing.org/

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Nicolas Lebrun

@kandid @ferdoropeza @ojack Thanks for sharing this, it's been a long time since I've done an installation (performative or interactive work), but knowing that there are new possibilities makes me want to do it again.

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