@clarity I feel like this just isn't the kind of thing people think of when building engines! specifically they just don't build in the data structures because images aren't conceptualized that way. the solution always ends up being some kind of shader-based custom thing

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Darius Kazemi

@clarity also: PICO-8 has a pal() function built in because of course it does! (see second demo on this page)

lexaloffle.com/bbs/?tid=38109

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clarity flowers

@darius yeah it's frustrating! obviously if you're coming from a less old-school ethos you just think of sprites as these large png files that you maybe do shader work on to modify, but because I've done this stuff by hand before I'm so obsessed with the underlying data structures as toys to play with and maybe just have to like.... learn to let go of that if I want to actually spend my time making games rn

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