clarity flowers's latest activity
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@darius right. this is the line that brings that tone in for me:
"Do you believe? Do you accept the festival, the city, the joy? No? Then let me describe one
more thing."
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@darius right. this is the line that brings that tone in for me:
"Do you believe? Do you accept the festival, the city, the joy? No? Then let me describe one
more thing."
See less
@darius right. this is the line that brings that tone in for me:
"Do you believe? Do you accept the festival, the city, the joy? No? Then let me describe one
more thing."
@darius right. this is the line that brings that tone in for me:
"Do you believe? Do you accept the festival, the city, the joy? No? Then let me describe one
more thing."
one of my biggest pieces of advice to ttrpg GMs is “tell, don’t show”. I don’t need beautiful prose, and I don’t need to feel like I can see a movie of the events in my mind; I need useful, specific, and actionable information. You’re not just my eyes and ears, you’re also my attention and gut feelings and vibes! “Mary looks -pissed-” “Something about his face screams ‘punch me’” “She starts rambling about something something destiny whatever, but you struggle to pay attention to any of it”
…See more
one of my biggest pieces of advice to ttrpg GMs is “tell, don’t show”. I don’t need beautiful prose, and I don’t need to feel like I can see a movie of the events in my mind; I need useful, specific, and actionable information. You’re not just my eyes and ears, you’re also my attention and gut feelings and vibes! “Mary looks -pissed-” “Something about his face screams ‘punch me’” “She starts rambling about something something destiny whatever, but you struggle to pay attention to any of it”
See less
one of my biggest pieces of advice to ttrpg GMs is “tell, don’t show”. I don’t need beautiful prose, and I don’t need to feel like I can see a movie of the events in my mind; I need useful, specific, and actionable information. You’re not just my eyes and ears, you’re also my attention and gut feelings and vibes! “Mary looks -pissed-” “Something about his face screams ‘punch me’” “She starts rambling about something something destiny whatever, but you struggle to pay attention to any of it”
one of my biggest pieces of advice to ttrpg GMs is “tell, don’t show”. I don’t need beautiful prose, and I don’t need to feel like I can see a movie of the events in my mind; I need useful, specific, and actionable information. You’re not just my eyes and ears, you’re also my attention and gut feelings and vibes! “Mary looks -pissed-” “Something about his face screams ‘punch me’” “She starts rambling about something something destiny whatever, but you struggle to pay attention to any of it”
@darius they're definitely both equally tired but the difference is that games about beginnings aren't emotionally exhausting for me to play when I'm looking for a fun thing to do with my friends for an evening
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@darius they're definitely both equally tired but the difference is that games about beginnings aren't emotionally exhausting for me to play when I'm looking for a fun thing to do with my friends for an evening
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@darius they're definitely both equally tired but the difference is that games about beginnings aren't emotionally exhausting for me to play when I'm looking for a fun thing to do with my friends for an evening
@darius they're definitely both equally tired but the difference is that games about beginnings aren't emotionally exhausting for me to play when I'm looking for a fun thing to do with my friends for an evening
…See more
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ttrpg designers make a 1shot game that isn’t about Endings (watching something die, an inevitable downfall, a final showdown) challenge [impossible]
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ttrpg designers make a 1shot game that isn’t about Endings (watching something die, an inevitable downfall, a final showdown) challenge [impossible]
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ttrpg designers make a 1shot game that isn’t about Endings (watching something die, an inevitable downfall, a final showdown) challenge [impossible]
ttrpg designers make a 1shot game that isn’t about Endings (watching something die, an inevitable downfall, a final showdown) challenge [impossible]
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@darius of course it does. bless PICO-8 even if it isn't what I want
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@darius of course it does. bless PICO-8 even if it isn't what I want
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@darius of course it does. bless PICO-8 even if it isn't what I want
@darius of course it does. bless PICO-8 even if it isn't what I want
…See more
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@darius yeah it's frustrating! obviously if you're coming from a less old-school ethos you just think of sprites as these large png files that you maybe do shader work on to modify, but because I've done this stuff by hand before I'm so obsessed with the underlying data structures as toys to play with and maybe just have to like.... learn to let go of that if I want to actually spend my time making games rn
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@darius yeah it's frustrating! obviously if you're coming from a less old-school ethos you just think of sprites as these large png files that you maybe do shader work on to modify, but because I've done this stuff by hand before I'm so obsessed with the underlying data structures as toys to play with and maybe just have to like.... learn to let go of that if I want to actually spend my time making games rn
See less
@darius yeah it's frustrating! obviously if you're coming from a less old-school ethos you just think of sprites as these large png files that you maybe do shader work on to modify, but because I've done this stuff by hand before I'm so obsessed with the underlying data structures as toys to play with and maybe just have to like.... learn to let go of that if I want to actually spend my time making games rn
@darius yeah it's frustrating! obviously if you're coming from a less old-school ethos you just think of sprites as these large png files that you maybe do shader work on to modify, but because I've done this stuff by hand before I'm so obsessed with the underlying data structures as toys to play with and maybe just have to like.... learn to let go of that if I want to actually spend my time making games rn