@edk at this point I think the way the economics of it all works out, a professional organization is necessarily going to end up on the side of employers. It is structurally built into things via mechanisms like "fiduciary responsibility"

at least back in our time with the org I think my line of reasoning was "I can't personally make a union happen, though I want one, but I can do what I can to make this org more pro-labor". It didn't work out

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Dan Hon

@darius @edk the economics part of it is very neatly summed up at the end of the article, which also points out the need for a union/unions.

"But [IGDA] runs on a shoestring budget that is still entirely too dependent on corporate sponsorship from companies with an interest in keeping their labor cheap and unempowered. It has no leverage, no teeth, and that's what the people who make games have been sorely lacking.”

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E. Drake Kajioka

@darius I think you should give yourself more credit fwiw. I think the org did become "more pro-labor". I think after you left there was an increased awareness that the IGDA *could* speak on behalf of labor issues, and I recall Kate doing that a number of times, I think? And the creation of the Advocacy track at GDC I think has made a big difference in gamedev culture. I see a throughline of influence. There was more than one, certainly, but I think your voice made a difference. Just my $0.02.

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