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Darius Kazemi
- 2y ·
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Public·
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friend.camp
> I want players to be able to end encounters by running away, and I want the directionality of their choice to determine the next stage
Jagged Alliance 2 had this (not procgen) and it was really cool, I would sometimes plan a map with a particular egress in mind because I knew I would be exiting to a likely safer zone in that direction