v's latest activity
- 2y ·
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Public·
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merveilles.town
{"p":"","h":{"iv":"ROXSYW+cfvEbFHu5","at":"ocxplSQjdRC3tXEtB/9/wg=="}}
@darius I'm not super fussy about this personally, but the part of me that is a mobile UX designer wants to know why none of this interface is at the bottom of the screen, where you can press it with your thumbs without moving your hand.
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@darius I'm not super fussy about this personally, but the part of me that is a mobile UX designer wants to know why none of this interface is at the bottom of the screen, where you can press it with your thumbs without moving your hand.
See less
@darius I'm not super fussy about this personally, but the part of me that is a mobile UX designer wants to know why none of this interface is at the bottom of the screen, where you can press it with your thumbs without moving your hand.
@darius I'm not super fussy about this personally, but the part of me that is a mobile UX designer wants to know why none of this interface is at the bottom of the screen, where you can press it with your thumbs without moving your hand.
- 2y ·
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Public·
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merveilles.town
{"p":"","h":{"iv":"ROXSYW+cfvEbFHu5","at":"ocxplSQjdRC3tXEtB/9/wg=="}}
@darius agreed with everything you say here, but also... this seems like a totally reasonable amount of complexity for a core feature, like "showing message notifications" is for Slack. the classic gamedev thing of having to implement a whole heap of complexity in order to approximate "common sense".
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@darius agreed with everything you say here, but also... this seems like a totally reasonable amount of complexity for a core feature, like "showing message notifications" is for Slack. the classic gamedev thing of having to implement a whole heap of complexity in order to approximate "common sense".
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@darius agreed with everything you say here, but also... this seems like a totally reasonable amount of complexity for a core feature, like "showing message notifications" is for Slack. the classic gamedev thing of having to implement a whole heap of complexity in order to approximate "common sense".
@darius agreed with everything you say here, but also... this seems like a totally reasonable amount of complexity for a core feature, like "showing message notifications" is for Slack. the classic gamedev thing of having to implement a whole heap of complexity in order to approximate "common sense".