Ramin Honary's latest activity
> "22 Aug 1893 Dorothy Parker, US writer and victim of Hollywood blacklisting, was born"
@workingclasshistory I love finding 100+ year-old photographs that look like they could have been snap-shot yesterday.
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> "22 Aug 1893 Dorothy Parker, US writer and victim of Hollywood blacklisting, was born"
@workingclasshistory I love finding 100+ year-old photographs that look like they could have been snap-shot yesterday.
See less
> "22 Aug 1893 Dorothy Parker, US writer and victim of Hollywood blacklisting, was born"
@workingclasshistory I love finding 100+ year-old photographs that look like they could have been snap-shot yesterday.
> "22 Aug 1893 Dorothy Parker, US writer and victim of Hollywood blacklisting, was born"
@workingclasshistory I love finding 100+ year-old photographs that look like they could have been snap-shot yesterday.
…See more
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Ramin Honary updated a note
4 months
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
…See more
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
See less
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
Ramin Honary updated a note
4 months
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
…See more
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
See less
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
…See more
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
See less
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
> "It would be pretty cool to be able to leverage ActivityPub in games in a social context, like competing with your friends on the PixelfedFarmVillage game What u think?"
@dansup the co-author of the ActivityPub protocol @cwebber is currently working on a new programming system that would allow for this. It is called "Goblins".
Your mention of "Farmville" is apt, because one of their more recent tech demos is a networked game about gardening by @dthompson It is a simple game made in 48 hours, but shows off some of the features of Goblins.
> "I know centralization is the anti thesis to federation, but when it comes to abuse and spam detection/mitigation, I think the fediverse needs an optional centralized and trusted service to share abuse/spam intelligence across instances so admins can better moderate their services"
I know of one guy who is working something like that: https://thebad.space/about . "Spam" here also includes instances who give power to people who are abusive and hateful. It is run by @Are0h
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> "I know centralization is the anti thesis to federation, but when it comes to abuse and spam detection/mitigation, I think the fediverse needs an optional centralized and trusted service to share abuse/spam intelligence across instances so admins can better moderate their services"
I know of one guy who is working something like that: https://thebad.space/about . "Spam" here also includes instances who give power to people who are abusive and hateful. It is run by @Are0h
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> "I know centralization is the anti thesis to federation, but when it comes to abuse and spam detection/mitigation, I think the fediverse needs an optional centralized and trusted service to share abuse/spam intelligence across instances so admins can better moderate their services"
I know of one guy who is working something like that: https://thebad.space/about . "Spam" here also includes instances who give power to people who are abusive and hateful. It is run by @Are0h
> "I know centralization is the anti thesis to federation, but when it comes to abuse and spam detection/mitigation, I think the fediverse needs an optional centralized and trusted service to share abuse/spam intelligence across instances so admins can better moderate their services"
I know of one guy who is working something like that: https://thebad.space/about . "Spam" here also includes instances who give power to people who are abusive and hateful. It is run by @Are0h
…See more
{"p":"","h":{"iv":"ROXSYW+cfvEbFHu5","at":"ocxplSQjdRC3tXEtB/9/wg=="}}
@TerribleMaps
This is the biggest, roundest birb.
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@TerribleMaps
This is the biggest, roundest birb.
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@TerribleMaps
This is the biggest, roundest birb.
@TerribleMaps
This is the biggest, roundest birb.
…See more
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{"p":"","h":{"iv":"ROXSYW+cfvEbFHu5","at":"ocxplSQjdRC3tXEtB/9/wg=="}}
@TerribleMaps
This is always how I identified Iran on a map, it is the cat-shaped country.
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@TerribleMaps
This is always how I identified Iran on a map, it is the cat-shaped country.
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@TerribleMaps
This is always how I identified Iran on a map, it is the cat-shaped country.
@TerribleMaps
This is always how I identified Iran on a map, it is the cat-shaped country.